
A world can be up to 16 x 16 quadrants (16384 x 16384 pix) in size, but due to the bug I mentioned in the header, worlds larger than 4 x 4 quadrants (4096x4096) will have huge problems. As a reference, Skyrim is 3808 x 3008 pixels (not all of which is playable). The game is built up by quadrants, with 32 x 32 cells in each. T he size in pixels of the image will determine the size of the world in Oblivion/Skyrim.

You can read more about what this bug effect here.


There is a bug in the game engine that limits theįunctional size of a worldspace to 4096×4096 pixels (128×128 cellsĬentered around cell 0,0). I’m sorry to be the bearer of bad news to all of you who wish to do
