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Do not delete skyrim
Do not delete skyrim











A world can be up to 16 x 16 quadrants (16384 x 16384 pix) in size, but due to the bug I mentioned in the header, worlds larger than 4 x 4 quadrants (4096x4096) will have huge problems. As a reference, Skyrim is 3808 x 3008 pixels (not all of which is playable). The game is built up by quadrants, with 32 x 32 cells in each. T he size in pixels of the image will determine the size of the world in Oblivion/Skyrim.

  • Previous post: Make LOD meshes and Textures.
  • change LOD water, default water and land levels in CK.
  • back to Photoshop to lower the gray scale color range, save as RAW.
  • run it in Geocontrol 2 to make natural looking erosion.
  • make Height map in Photoshop, save as TIFF.
  • There will be repetitions of some of the things I have described earlier, but perhaps in a more collected manner :)įirst a brief summary of the steps I go through from image to worldspace: I will try to make an in depth description of my workflow. GK asked if I could outline the world and height map creation in more detail.

    do not delete skyrim

    You can read more about what this bug effect here.

    do not delete skyrim do not delete skyrim

    There is a bug in the game engine that limits theįunctional size of a worldspace to 4096×4096 pixels (128×128 cellsĬentered around cell 0,0). I’m sorry to be the bearer of bad news to all of you who wish to do













    Do not delete skyrim