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Fallout 4 navmesh fix
Fallout 4 navmesh fix










fallout 4 navmesh fix

If everything goes well, maybe I'll upload it to Nexus later. At this point, I think its doing the right thing, but haven't finished modding FO3.

fallout 4 navmesh fix

I've double-checked things in FO3Edit and compared the FormIDs and updated resources to what shows up in GamerPoet's video. This script should probably be considered experimental until it's been tested and proven a bit. Be sure to save the changes to ThePitt.esm and BrokenSteel.esm Right-Click on any of the ESMs in the left paneġ1. Select Fallout3, all of the DLC, and nothing elseĦ. Copy it to your FO3Edit Edit Scripts directoryĤ. The forum software wouldn't permit me to upload a *.pas file.

fallout 4 navmesh fix

I've attached the script in case anyone wants to try it out or would be so kind as to double-check my work. Even though I've never touched Pascal before, I decided to dig in and create a FO3Mod script to fix the navmeshes instead. That's what I get for modding when I'm exhausted, but I was frustrated enough I wasn't about to go through all of them by hand again. I checked all the configuration options he said to uncheck and didn't catch it until he reviewed the settings after editing all the navmeshes. I was following Gamerpoet's video and screwed up.












Fallout 4 navmesh fix